Makehuman manual How to import models from the make human application to the newer version of MH. Download assets There are three main modes of downloading assets: Getting asset packs. Apr 6, 2021 · Makehuman was selected as a framework for the development of the software program presented in this article. For underwear the nude body is best choice, but for a Use a procedural character system or character generator such as Poser, Makehuman or Mixamo. MakeWalk ### NOTE There is a wealth of important information in this document, but some of the detail is badly out of date. You can edit the manual either directly online or by using your local text editor. Anyone interested in comparing it to MakeHuman in a BlenderNation post for me? MakeHuman Plugin For Blender This page is the "main" page for the Blender plugin - in effect an "index" for documentation and tutorials regarding MPFB2. Currently this largely consists of “Breast”. … 3-Dimensional characters. 無料で使える3D人体作成ソフトMakeHuman。 こちらの導入から使い方までを解説。 3DCGでモデリングやイラスト制作に役立つソフトなのでぜひ本記事 Nov 20, 2021 · To use MakeHuman with Blender, you’ll of course already need to have Blender installed. This is the complete list of the rib parameters can be set (parameter – brief description [default value]): This is the main source code for the MakeHuman application as such. This category, as the name suggests, comprises of sliders used to alter attributes related to the human female breasts such as firmness, size, pointiness etc. Click Install Add-on. Come check out the dope new MakeClothes Add-on for Blender from the MakeHuman Community software. This document provides instructions on downloading and modding Bloxstrap, detailing the necessary steps and file formats for meshes to work correctly. Skin and other materials Changing Skin Texture By default the human has a texturless skin. This option recalculates the human shape in real time during the slider movements. MHBlenderTools:MakeClothes Introduction MakeClothes, as its name implies, is a Blender addon that is used to construct clothing assets for use in the MakeHuman program. When you work with hm08 meshes, you can also use MPFB2 to create clothes. It explains the color customization options for different avatars and clarifies that Bloxstrap is not bannable or visible to others, as the meshes are client . MHX2 - Import Into Blender - Free download as PDF File (. To try it out, create a model using MakeHuman and export it in mhx format. The base mesh has gone through many iterations to perfect the topology and MakeHuman is an open source (AGPL3) tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. MakeHuman Community This is the new homepage for MakeHuman and MPFB. To simplify this tutorial we will use some of the clothing that come with MakeHuman. On the Pose/Animate tab, select a rig for animation if desired. MakeClothes2 official launch video: • MakeClothes 2 and MakeTarget 2 MakeHuman Community Channel 3d character modelled in Blender with the plug-in ManuelbastioniLAB 1. When the mesh is changed it must be changed in MakeHuman as well. MakeHuman System Assets: These are the assets bundled with MakeHuman, for example proxies, eyes, teeth and clothes. These targets can then be used as custom morphings in MakeHuman. It is often possible to use MakeWalk with other complex rig, but in that case the automatic bone identification may fail. Preparations If you don’t have a unity project already, create one. It is developed by a community of programmers, artists, and academics interested in 3D character modeling. pdf), Text File (. I created some animations in blender using this rig. This makes MakeHuman a powerful tool for human modeling. MPFB2 If you are looking for MPFB2, you can find download links at the MPFB downloads page. 0. Sync operations require that MakeHuman be running, with server connections being accepted. MPFB documentationMPFB Docs This is the documentation for MPFB. Key features of Getting Started ¶ Welcome! This section guides you through contributing to the Blender manual. Eyebrows 01: High poly eyebrows by Mindfront. Overview Getting started: Information on how to install MPFB, and how to perform some basic operations. The MakeHuman side plugins are installed by placing the directory (for example "9_export_mhx2") in the "plugins" directory where you unzipped or installed MakeHuman. Introduction. There is also built-in support for some more complex rigs: the MHX advanced rig from MakeHuman, the MHX rig from MakeHuman and Rigify. Material types: An overview of the different types of materials MPFB offers Basic These are user contributed models for MakeHuman. On windows this is where you unzipped MH. This document provides a manual for using the MakeHuman 3D modeling software. The document outlines features of a platform where users can follow models and assess their strength, which influences prompts. 12 release is now available. You will now see a radio button option for “Skin” under the Human category choices section on the left side of the window. The General tab The general settings include important features that can make a huge difference in MakeHuman's performance. It also discusses potential issues like vertices belonging to multiple groups and skin showing through clothes, and offers Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders. This is a minor bugfix release. Update normals real time. For example, clothing can be modeled from scratch, or by altering either the human mesh or the “clothing helpers” (see below) provided by the MakeClothes tool How to load a human MakeHuman uses a mesh called hm08. Using the asset downloader. Select the Addons tab, and then scroll to the bottom and click the check box next to “Rigify” Click “Save User Feb 23, 2024 · TL;DR: If you want to test the new MakeClothes, simply go to the "create assets" -> "MakeClothes" panel in the blender4 version of MPFB. The term “clothes” is not May 30, 2024 · SupportOther Software Rudl (Rudl) May 30, 2024, 3:59pm 1 Hallo, in MPFB are animals since some time. Mac users should be able to use the same instructions as windows users, although this has not been thoroughly tested. MakeHuman is an open source (AGPL3) tool designed to simplify the creation of virtual humans using a 1:The plugin does not appear in the title bar. What is an asset? Previous versions of documentation are still available. By enabling this option, the normals are updated during the slider Introduction to MakeClothes MakeClothes is used to create clothes for MakeHuman characters. But you can find the A7 documentation by clicking the "Manual" button in the "Help" tab, or just go to this link: http://download. doc / . 1 Mouse mo 12 4 425KBRead more Mar 14, 2017 · While importing the Makehuman exchange file in Blender, I use the Rigify rig (exported Rigify option while importing), and this also includes facial bones for some face animation. For detailed instructions on how to download and install it, check out the online Blender Manual. When designing and modeling a Download Makehuman Manual PDFPreface This manual, like the MakeHuman software, is under constant construction and will change with the software. In order to Automatic rigging with a choice from several different rigs Support for Rigify Rigging with both IK and FK modes Procedural skin material Procedural eyes material Asset library with support for clothes, body parts and materials MPFB is developed by the MakeHuman Community, and it is fully compatible with all MakeHuman assets. This is a specialized branch of the more general subject of 3D modelling. The standalone MakeClothes tool is outdated both in the sens makehuman / makehuman / plugins / 8_asset_downloader / assetdownload. Releases These are release notes for major updates to asset packs: Release 2024-06-23 - Two asset packs with poses Poses 01 (with sitting poses) and Poses 02 (with sports poses) have been added. org/makehuman manual. The first time you open this tab you will be informed that you need to click the synchronize button to get information about which assets exist. MakeClothes This is the main documentation for MakeClothes Version 2. 14507v1 [cs. Introduction to MakeClothes Materials for MakeHuman Version II What are Vertex-Groups What are Delete-Groups How to Model Heels Tips for Modeling Clothes Configuration and settings The General tab The general settings include important features that can make a huge difference in MakeHuman’s performance. 12 has been released The MPFB 2. Makeclothes is prepared to deal with other meshes as well for future versions. Configure a human figure using the Modelling, Geometries, and Materials tabs. 5. Random modifier The random modifier is used to Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. [2] Bastioni withdrew The MakeHuman standalone application MakeHuman homepage MakeHuman github repository MakeHuman download directory The document provides instructions for creating a simple dress for a 3D character using the MakeClothes plugin in Blender. So this documentation will only consider the hm08 base mesh. The document is a changelog template for users to add their own updates. This is general documentation about the MakeHuman application as such. The right side will display available skin materials that can be applied to replace the default skin. Some good examples could be a ponytail part of a hair asset, a loosely hanging end of a scarf or belt, additional limbs or appendages on a proxy that models Navigate to the folder where you extracted the downloaded MakeHuman and go into the folder addons_for_blender_28x, click to select makehuman-plugins-for-blender. 2.Do not change the default location of the computer's documents; it should be C:\Users\admin (your user name)\Documents\maya 3.Check the plugin manager for the presence of MSPlugin and MayaUERBFPlugin. orgContent blocked Please turn off your ad blocker. Material types: An overview of the different types of materials MPFB offers Basic Automatic rigging with a choice from several different rigs Support for Rigify Rigging with both IK and FK modes Procedural skin material Procedural eyes material Asset library with support for clothes, body parts and materials MPFB is developed by the MakeHuman Community, and it is fully compatible with all MakeHuman assets. Leonardo AI Part 2 - Free download as Text File (. 0 Reference Manual ¶ Welcome to the manual for Blender, the free and open source 3D creation suite. Note that they are not created, nor endorsed, by the MakeHuman crew. Downloading manually from the asset repositories. I've tried custom rigs and Rigify, but could use some advice so I don't spend too much time going down the wrong path. In case you work with MakeHuman II and use a different mesh, MakeClothes is needed. org!/LINK!and sign up (if you don't Blender 5. Did you take a look at the manual? http://download. FACSHuman plugin for MakeHuman project. As not everything has been ported, some things can only be found via the old site. pdf It saves/exports in your home folder, which on windows is My Documents/makehuman. Workflow: Creating a character in MakeHuman Creating a character for the game with a change of clothes and several animations. tuxfamily. This is the recommended method for MPFB. If you don’t do anything specific, this is what you get per This is the main source code for the MakeHuman application as such. MakeHuman does include some skin textures, hair and clothing you can try, but your model is going to look dramatically different when it has whatever final style you are working towards—Maiko looked like a creepy plastic doll until I got her skin material Jan 29, 2016 · Use the free Manuel Bastioni Lab to generate custom rigged humanoid characters. See relevant content for makehuman. Especially for obscure characters who get fewer opportunities for live-action adaptation (and less merchandi… Feb 9, 2024 · MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. The Blender side plugins are installed in Blender, in the addons part of the user preferences. Core assets: These are the assets bundled with MakeHuman, and in the makehuman system assets pack for MPFB User contributed assets: These are third part assets contributed by users of MakeHuman and MPFB If you are looking for assets to download, see downloading assets for general information, or asset packs if you are looking for download links. This requires more CPU resources. For example, clothing can be modeled from scratch, or by altering either the human mesh or the “clothing helpers” (see below) provided by the MakeClothes tool. If you don’t do anything specific, this is what you get per Jan 14, 2014 · MakeHuman's editor window shader is designed to make it easy to see the changes you are making to the body—not to look like real skin. It provides for post import operations specific to MakeHuman meshes, and armatures. These can be found on the modeling tab: Phenotype To change the character into a skinny old woman, change the values under macrodetail. The script also supports . zip, makeclothes2. How can I open it in MPFB MakeHuman Community MakeHuman System Assets: These are the assets bundled with MakeHuman, for example proxies, eyes, teeth and clothes. Forward kinematics (FK) is the usual mode. By clicking Unlike base MakeHuman, MPFB2 supports mesh assets (proxies, body parts, clothes) having their own sub-rigs. Body extensions use the same format as clothes, and is created in the same way as clothes. MakeHuman is a free, open-source program that allows you to create Blender 5. See the asset packs FAQ for more information on asset packs. 0 alpha 8 it's developed in Python using OpenGL and Qt, with an architecture fully realized with plugins. There is a MakeClothes inside the makehuman plugin for blender II, which can be used for MakeHuman Version 1 or for the hm08 mesh of Version 2. Furthermore, these methods may require that you reduce the number of polygons in your original mesh to make it suitable for use in Unity. It includes an example entry detailing the addition of broken avatar meshes, nude avatars, organization of meshes, and a name change for a troubleshooting file. Key features of Hair, eyes, nails, teeth and other body extensions These are user contributed body extensions (such as hair, teeth and similar) for MakeHuman. This is the main repository for the MakeHuman application as such. Under the Files tab, select the Save sub-tab. Clothes can be modeled using any technique that is natural. When you start MH the next time, the plugin should run automatically. It is a free software program and can be extended by external plugins. 1, a utility script for Blender that allows custom morphings to be created for MakeHuman. Models These are ready-made models you can open in MakeHuman Proxies and MakeHuman is a 3d modeling tool which is build for one single purpose: creating a professional 3d human model. Salu2 MakeHuman incorporates correlations between anthropometric measures in its morphing targets. But for this you need avatars that you will reference. Feb 23, 2024 · TL;DR: If you want to test the new MakeClothes, simply go to the "create assets" -> "MakeClothes" panel in the blender4 version of MPFB. It describes how to model the dress mesh and assign it a material, attach it to the character's mesh by running MakeClothes, and add textures. Mar 16, 2011 · Makehuman Manual - Free download as PDF File (. Assigning a new skin material is very easy. This is a blender plug-in which brings features related to MakeHuman. How to model character featuresModeling characters Modeling characters is done by changing values of targets. The main feature is that you get a one click import button that fetches the current character as displayed in MakeHuman into Blender, without the need to first export to a file. Go in Materials Tab. zip, and maketarget2. By using this site you acknowledge and accept this. Things will be a lot easier for you if you export directly to the Assets directory, so before exporting from MH the Assets directory should Jun 22, 2004 · Probably someone has already posted my question, but I didn’t find it in the search results (wich was huge). An intuitive graphical user interface working with Nov 17, 2025 · The best MB-Lab alternatives are MakeHuman, VRoid Studio and Poser. Clothes These are dresses, equipment and accessories you can add to your toon inside MakeHuman Body extensions Hairstyles, beard, nails, teeth and other things attached to the body, which you can add to your toon inside MakeHuman Targets These are body modification you can install in MakeHuman and get new sliders for. bs files which allow multiple morphing parameters to be saved for complex models. Currently I'm 無料で使える3D人体作成ソフトMakeHuman。 こちらの導入から使い方までを解説。 3DCGでモデリングやイラスト制作に役立つソフトなのでぜひ本記事 Makehuman Manual MakeHuman: A manual Marc Flerackers March 16, 2011 Contents Preface iv I General usage 1 1 The view 1. The most important addons (such as the asset downloader) are already bundled with releases here and are not necessary to download separately. txt), PDF File (. By enabling this option, the normals are updated during the slider movements in order to see a These are plugins related to MakeHuman. org!/LINK!. Contribute to montybot/FACSHuman development by creating an account on GitHub. The MakeHuman Team is focused on this specific branch of the broader subject in order to achieve the best possible level of quality and ease of use in that The Main controls are accessed by going to the ‘Modelling’ tab and selecting the “Main” sub-tab. What are pros and cons of making my own custom rigs or using an auto rigging tool? And if an auto rigger is a good solution, what should I use? I'm a pretty experienced programmer and game dev that's been in Blender for a couple weeks learning as much as I can. The user contributed asset repositories Apart from the MakeHuman downloads MakeHuman downloads have moved to the new releases page. First-time skinners may be interested in the tutorial on texture painting. Simply find the MPFB tab (which is on the “N” shelf), open to the “New human” -> “From scratch” panel and click “create”. Unlock the power of realistic skin textures and materials. If you wish more information on skins (including on how to create them), take a look in the wiki. controls are used to define the character’s macro features. The first six corresponding to Gender, Age, Muscle, Weight, Height, Proportions respectively and the last three ( African, Asian, and Caucasian) correspond to May 5, 2025 · Learn to create and customize MetaHuman child characters in Unreal Engine 5, convert MakeHuman models, tweak proportions, rig, and add age-appropriate hair. The MB Lab Addon is allows us to generate a character with a few clicks. Enable Rigify First you need to ensure that the Rigify add-on has been installed and enabled within Blender: Go to File > User preferences. docx), PDF File (. Así ha acabado la plantilla (de momento), realizada enterita con INKSCAPE . Learn how to enhance your MakeHuman creations by creating custom materials using MakeSkin. The base mesh has gone through many iterations to perfect the topology and all the modifications which are available to the user are morphs which are modeled by hand by skilled artists. Jun 18, 2022 · Creating a Metahuman character using Makehuman A major enhancement has been made to Metahuman and you can now generate Metahuman characters from any obj/fbx file. MakeHuman Overview What is MakeHuman? MakeHuman is a completely free, innovative and professional software for the modelling of 3-Dimensional humanoid characters. Short and Long Pipeline : The goal of Makehuman is to see it used in 2 different professional pipelines. pdf) or read online for free. Some of these systems will rig and skin your mesh (eg, Mixamo) while others will not. In order to procced easily. To create clothes you can create them directly on the body or on the helper mesh. Developed on open source Python code, the program creates realistic appearance 3D virtual human models, primarily focusing on morphing details. Mar 4, 2011 · Makehuman a Manual - Free download as PDF File (. Quick overview of how the MB Lab works makehuman. Random modifier The random modifier is used to In this video, we will show you how to create a highly detailed 3D human model using the MakeHuman software in just 60 seconds. zip. More than 150 million people use GitHub to discover, fork, and contribute to over 420 million projects. Assets: Information on the MPFB asset system, including how to create assets. It describes functionalities such as searching creations, saving images, creating custom models, and utilizing AI for image editing and texture generation. See "Getting started" below for instructions on how to get MakeHuman up and running. May 4, 2025 · This document provides a technical overview of the MakeHuman system architecture, its core components, and how they interact to form a complete human character generation system. If you don't know if you're looking for MakeHuman or MPFB, take a look at what are MakeHuman is an open source (AGPL3) tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI. Blender’s manual is written in reStructuredText (RST), a straightforward markup language ideal for technical documentation. A quick introduction to MakeHuman. All contributions are managed through a collaborative workflow on Blender’s development Blender 3D Humanoid Model (MakeHuman is very useful if you need help with modelling). These correlations help MakeHuman to determine the boundaries of realistic human appearance. They provide dramatic, cinematic portrayals of characters that are usually rendered in simple lines and colors. On Linux this is likely /usr/share/makehuman/plugins. Then you can use the example viseme table file. Most of the fundamental information is quite usable, nevertheless. You can old down the left mouse button in a field and drag the mouse to the left or to the right to interactively see what effects the settings have Mar 3, 2020 · The MakeHuman approach is to use sliders with common parameters like height, weight, gender, ethnicity and muscularity. py Cannot retrieve latest commit at this time. This is the complete list of the rib parameters can be set (parameter – brief description [default value]): MPFB documentationMPFB Docs This is the documentation for MPFB. Gender, Random, Measure and Custom Gender The gender plugin comprises sliders used to alter gender specific attributes of your human models. Furthermore, if you use these methods, you may need to reduce the number of polygons in your original mesh to make it suitable for use in Unity. 2025-09-22: MPFB 2. This allows providing rigging for freely moving detail parts of the asset that don’t correspond to anything in the main skeleton. Getting started The best way to start your experiments with MakeHuman code is to clone our official repository and start to modify it. Note that there is also important information in the FAQ section. The latest edition can always be found on the makehuman website. GitHub is where people build software. The MakeHuman Plugin for Blender is a plugin which enables direct communication with MakeHuman from Blender. Aug 7, 2018 · MakeHuman is an open source software rarely used in Ergonomic studies. But also Anime, Elf and Dwarf. This document introduces MakeTarget 1. It allows users to easily create . zip, makeskin. In order to make it available on all major operating systems, beginning from 1. 4.If the plugin is not showing up, it may be because Python3 was Custom Figurines: the Easiest Way to Model Your Favorite Characters: Comic figurines are awesome. Quite a diversity of characters can be made based on phenotypes like Asian, Caucasian and Afro. This site can be used offline: Download the manual as web pages (HTML) Download the manual in an e-book format (EPUB) Getting Started ¶ About Blender Installing Blender Configuring Blender Rig helpers in MPFB This page describes “rig helpers”, which is extra functionality that can be added to a default rig. 1.After installing the SuperRigging plugin, Maya needs to be restarted. Slider behaviour Update realtime. org -- https://bitbucket. Apr 19, 2024 · Download MakeHuman for free. In MakeHuman, go to the community -> download assets tab. GR] 26 Mar 2021 Jordi Sanchez-Riera, Aniol Civit, Marta Altarriba, and Francesc Moreno-Noguer November 2020 Abstract Create an articulated and realistic human 3D model is a complicated task, not only get a model with the right body proportions but also to the whole process of rigging the model with correct Fue una petición del director de PV en dónde trabajo. parameters" located in home/makehuman and are reloaded by MH when started. 0 MB-Lab (previously ManuelbastioniLAB) is a free and open-source plug-in for Blender for the parametric 3D modeling of photorealistic humanoid characters. txt) or read online for free. Is there any other tutorial/manual on how to use the MakeHuman script besides the quickstart? I’m getting som… Mar 4, 2011 · Makehuman a Manual - Free download as PDF File (. Then run the import scene script that comes with MakeHuman to import the model into Blender, and use the Gobo rig (you need facial shape keys but that is default for the import script). This cheat sheet provides a quick reference for creating hair for Metahumans in Unreal Engine 5, including links to essential documentation and guidelines for hair rendering and simulation. Instructions for MHX2 (MakeHuman eXchange2). makehuman (1) man page. You use them at your own risk. Skins These are user contributed skins for MakeHuman. Users are encouraged to follow the format and provide their username and date for their contributions. These controls define the major characteristics of a human being. Plugins for MakeHuman These go into the Introduction MakeClothes, as its name implies, is a Blender addon that is used to construct clothing assets for use in the MakeHuman program. Some of these systems can rig and skin your mesh (like Mixamo) while others cannot. You can also make your own clothing using the Make Clothes Add-on that comes with MakeHuman as part of the Blender Tools Add-on package. Feb 1, 2015 · Conclusion: MakeHuman's own rig preset wins, for a smoother blender-to-unity work flow, and there are no drawbacks in rigging comparision with Rigify that I noticed. May 10, 2024 · MPFB2 users will want at least the “Makehuman system assets”. This is the main source code for the MakeHuman application as such. AVATAR: Blender add-on for fast creation of 3D human models arXiv:2103. A material editor for glTF-like materials is included, it is available when MakeClothes is switched to MakeHuman II. Our crowd-sourced lists contains seven apps similar to MB-Lab for Windows, Mac, Linux, Android and more. MakeHuman is an open source (so it's completely free), innovative and professional software for the … The values of these paramaters are stored into the file "makehuman. Get this domain In MakeHuman, go to the community -> download assets tab. This site uses cookies. MPFB has a one-click create functionality for quickly getting a character. org This domain is registered, but may still be available. 11 release adds support for geometry nodes hair and a new mixamo rig But you can find the A7 documentation by clicking the "Manual" button in the "Help" tab, or just go to this link: http://download. While the original developer (Manual Bastioni Lab) stopped further development, the community took over the development of the addon under the name MB Lab. Use a procedural character system or character generator such as Poser, Makehuman or Mixamo. pdf But you can find the A7 documentation by clicking the "Manual" button in the "Help" tab, or just go to this link: http://download. Background theory In rough summary, all rigs can be posed using either FK or IK. hm08 base-meshes are supplied in a blend file to make the work easier. The general procedure is: Go to!LINK! https://bitbucket. Save to a file (in case you need to make changes later). This will provide you with a large reference archive. To install, copy the directories 1_MHAPI (from the MHAPI repo) and 8_assetdownload to the "plugins" directory under where you installed MakeHuman. Click the check box to make this plugin available from within Blender. This is the recommended method for MakeHuman. Saving models for Unity and how to import them there Getting toons to work in Unity may seem a bit intimidating at first, but in practice it only requires relatively few mouse clicks. MakeHuman is a 3d modeling tool which is build for one single purpose: creating a professional 3d human model. This can be used for both MakeHuman and MPFB, but is only recommended for advanced users. This way you get a generic human mesh with reasonable defaults. This version of MakeClothes should be used for MakeHuman Version 2, especially for non-hm08 meshes. Launch the MakeHuman application. Things that need repairing: Broken links Reference to armatures in older version of MakeHuman The MakeWalk tool is now found as a tab on the T-side-panel in Blender To use this, you also need to install MHAPI. org!/LINK!and sign up (if you don't FACSHuman plugin for MakeHuman project. If so, a bone map must be defined manually, see -- Defining a Target Rig Manually. UE5Groom-CheatSheet - Free download as PDF File (. [1] It was developed by the artist and programmer Manuel Bastioni, [a] and was based on his over 15 year experience of 3D graphic projects. On linux this is usually /usr/share/makehuman/plugins. pdf See relevant content for makehuman. it is recommended you use the tools available at!LINK! https://bitbucket. It covers hair creation techniques using Maya or Blender, performance optimization tips, exporting processes Links - Free download as Word Doc (. target files by modifying meshes in Blender. Additional READ ME - Free download as Text File (. Basically this means you rotate each bone manually, and all child bones follow along. 2025-10-18: MPFB 2. 11 has been released The MPFB 2. rqgy voxihxd txfop cxpo qexbvxy mfvro krpl yvxmlmb uslwoj vnv fwckg snjxnq csrjthzo xkpnh mhfhzf